:: Program ::
Lectures:
Monday, August 8:
Riccardo Antonioni, Consorzio Roma Richerche, and
Yngve Sundblad, KTH (technoical University), Stockholm:
Ideas and experience from the Convivio Summer Schools
The co-directors of the Summer Schools in Rome 2003, Split 2004
and Timisoara 2005 present the underlying ideas of sharing, developing
and working
with interaction design coupled to a local context. Experience,
including
several examples of atelier projects from previous years, will be
presented.
Tuesday, August 9:
Peter Tolmie, Xerox Research Centre Europe, Grenoble:
Investigating Human Practice for Design 'Investigating Human Practice
for Design'.
This lecture comes in two parts. In Part I we will look at the reasons
why it is important to understand people's actual practices as a part of
the process of designing technologies that can effectively support their
activities. Having identified the need we will then look at some of the
different ways in which researchers have sought to arrive at that
understanding, largely in the context of work practice investigation.
In Part II the focus will be more specifically upon ethnographic methods
and the particular stance adopted by ethnomethodology, one of the most
important informing perspectives in communities such as CSCW. We will
start off by looking at how work practice methodology in places like
XRCE has come to focus on approaches that centre upon discovering how
people's activities are locally organised in and through commonsense
reasoning. Having laid the foundations of this approach we will then
move on to a range of findings in the field that have grown out of
studies of museums and other sites of historic interest. At the end of
the lectures you should have
a) a basic grasp of some of the ways you
might yourself try to inform design practice by looking at the things
people do, and
b) some pre-existing findings that can be applied to your atelier work on 'Designing Future Experiences of the Past'.
Thursday, August 11:
Bill Gaver, Royal College of Art, London:
Designing for everyday life
Friday, August 12:
Doug Walston, Director of Interaction Design, Motorola, Inc., Chicago:
Interaction design in the Mobile Devices industry
Monday, August 15:
Tracee Wolf, IBM T.J. Watson Research, Hawthorne, New York, 2 topics:
Visualising people and their activity in online spaces
Our goal in the Social Computing Group is to design online systems that
support deep, coherent and productive communication among small to
medium-sized groups by making participants and their activities visible
to one another. I'll cover our approach which involves using a variety
of abstract visual cues to portray the presence and activity of
individuals and groups in online spaces — we call such visual
portrayals “social proxies.” I'll show design prototypes in which we
explored ways of expanding the scope of social proxies to support our
next generation system: Loops. In particular, I will show an examples
that supports three levels of visualization: the fine-structure of
activity within a conversation; activity across a community engaged in
many conversations; and activity at a global or ‘community of
communities’ level.
DESIGN > ? < RESEARCH
Is there any design in research?
What is the role of a designer in a technology-oriented research
organization?
Will a designer's contributions be considered only a stylistic overlay?
Would a designer's contributions only be considered useful for a very
small subset of research activities?
Is design valued in research?
After joining IBM Research as a designer, I struggled with questions
such as these. In short, I feared my career in research would be a
short one if I couldn’t demonstrate that a designer could provide core
value to any phase. Along the way, I’ve made some discoveries about the
role of design in research, and I found some unexpected opportunities
emerge.
In my talk, I will address the role(s) of design in research (using my
own work to provide illustrative examples). I will talk about what
makes research a different kind of venue for design, some lessons
learned and adaptations I’ve made not only to my design skill set but
also to my own set of expectations. I hope to provide a perspective
that will help designers understand how they can contribute on any
level of research.
Tuesday, August 16:
Michael Smyth, Napier University, Edinburgh
Artefacts, Places and Interaction Design
Wednesday, August 17:
Nicole Schadewitz, School of Design, The Hong Kong Polytechnic
University
Interaction and Interface Design Patterns for Intercultural
Collaboration (mini-workshop)
An introduction to the concept and applicability of design patterns in
general, which is followed by a hands-on workshop about using interface
and interaction design patterns effectively in design assignments will
give the participants of the summer academy another interpretation of
the topic “designing the future experiences of the past”. Design
patterns are solutions to a concrete design problem in a certain
context. They capture reoccurring, good design solutions of the past to
inspire and generate new design solutions for the future. The workshop
involves two exercises
1.) a group discussions about the usefulness and
usability of a set of given patterns and
2.) a brainstorming session
about a good pattern of collaborative work found in the context of the
summer academy.